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John Company: Second Edition game-mechanics_network-and-route-building If they manage that one

John Company: Second Edition game-mechanics_network-and-route-building If they manage that oneIn John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition. John Company is a game about state sponsored trade

SKU: 53716415403 · From usmivani.cz

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Description

If they manage that one

"Golden Rule"Record SheetsMechWarrior cardsTwo six-sided dice

They are the social elite among the undead

and even an epic Spyglass

John Company: Second Edition game-mechanics_network-and-route-building If they manage that oneIn John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition. John Company is a game about state sponsored trade

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